← The ADLC in Motion Game · about 5 minutes

Ship It: the ADLC game.

You lead the chess-game team for six sprints, releases 1.5 to 1.10. Coding agents write the features, and every feature hides gremlins. Gates and agents catch some of them. The rest only get caught if you spend your attention in the right place.

  • ScarlettProduct manager
  • YouEngineer, lead
  • TheoEngineer (hire)
  • AgentsPlanner, coders ×3, reviewer, SRE
  • GatesDeterministic checks
  • GremlinsBugs, 5 kinds
Sprint1 / 6
Focushuman attention
Tokens3agent budget
Trust100
Value shipped0
  1. 01 Intent YouScarlett
  2. 02 Plan Planner
  3. 03 Build Coders ×3Tests first
  4. 04 Verify UnitSASTMutationCritic
  5. 05 Review ReviewerYou
  6. 06 Release SRECanary
  7. 07 Observe Players

What the game is modelling

Attention is the scarce resource

You never have enough Focus to check everything. The skill is reading the risk in a request (vague wording, payments, migrations, traffic spikes) and putting human judgment there.

Gates are cheap and tireless

Unit, SAST and mutation gates catch mechanical bugs on every PR without anyone looking. Buying them early frees your Focus for the problems they can't see.

Agents carry the volume

Planner, coders, reviewer and SRE agents do most of the work. They also write most of the gremlins, which is why the layers around them exist.

Each layer catches a different failure

No single check is enough. Ambiguity dies at Intent, security at Verify, blast radius at Review, scale at Release. The season report shows which layers did the work.